Half of current students already meet this goal. The strategic plan calls for 100% “triple-threat” graduates by 2030. UW-Stout ensures that 100% of students graduate with at least one experiential learning opportunity.
Frank cited a Thomson Reuters partnership as a case in point of how UW-Stout plans to remain sustainable as an institution with industry-supported academic programs. A digital marketing undergraduate program, driven by a need for skilled workers, was created in 2015 with Thomson Reuters.
Pat Meuers and Abby Fawcett, UW-Stout graduates, discussed the program’s positive impact at FindLaw Digital Solutions, a Thomson Reuters division that supports law firms. Meuers, 1992 graduate, is vice president of FindLaw and Fawcett, 2019 graduate in digital marketing technology, is a digital marketer.
Student success is the focus of everything UW-Stout does and is targeting with its FOCUS 2030 goals, Frank said. She highlighted comments from Professor Urs Haltinner, who teaches career and technical education and training.
“As an educator, I push myself to prepare professionals with the capability to thrive in emergent teaching, leading and learning paradigms," he said.
Three Board of Regents committee presentations
Frank’s presentation was one of four highlighting UW-Stout on April 8. The others were:
Education Committee: Interim provost Glendali Rodriguez and Dean of Students Sandi Scott presented Polytechnic FOCUS 2030, about how UW-Stout has remained committed to its polytechnic mission during the pandemic by adapting instruction methods to engage students virtually, without additional funding.
About 50% of UW-Stout classes have been in person this semester.
“We have not wavered in our commitment to our educational tenets of career focus, applied learning, and collaboration,” Rodriguez said.
The presentation cited examples of creative teaching efforts and the new esports program featured in the videos.
The esports program, a collaboration of Academic Affairs, Student Affairs and Blue Devil Athletics, has boosted student recruitment and retention efforts during the pandemic. The 33 esports team members represent 13 academic programs.
After Thursday approval by the Education Committee, on Friday the Regents approved a new undergraduate program at UW-Stout, a Bachelor of Science in arts administration and entrepreneurship.
Capital Budget and Planning Committee: UW-Stout’s physical campus was the focus of the presentation Planning and Building for the Future (COVID-19 and Beyond).
Presenting were Gindy Neidermyer, interim dean of the College of Science, Technology, Engineering, Mathematics and Management; and Justin Utpadel, director of Facilities Management.
They explained the need for the planned renovation of Heritage Hall, which opened in 1973. UW-Stout is seeking planning and design funding in the 2021-23 state budget and project funding in the 2023-25 budget.
Neidermyer and Utpadel used other projects as examples of how UW-Stout capitalizes on renovation opportunities to promote collaboration across campus: combining two classrooms into one interactive classroom n Jarvis Hall Tech Wing; and reconfiguring 11,000 square feet on third floor Fryklund Hall into a multiprogram lab space.
Research, Economic Development and Innovation Committee: A group of UW-Stout faculty, staff and students explained a new campus project, Buzz Digital, that melds game design with manufacturing to support the state workforce and economic growth.
Game design and development students are creating an interactive training simulation to teach Lean/Toyota Production Systems manufacturing concepts virtually, an option during the pandemic and beyond to replace in-person workshops.
The project, through UW-Stout’s regional Manufacturing Outreach Center, is providing students with industry experience and strengthening external partnerships with business and industry.
Speaking for UW-Stout about the project were:
- Randy Hulke, executive director, Discovery Center
- Ted Theyerl, senior management engineer, Discovery Center
- Andrew Williams, associate professor, game design and development
- Steve Datz, of Grafton, senior, game design and development-computer science
- Simon Meyer, of Mound, Minn., senior, game design and development
- Aram Wahler, of Chippewa Falls, graduate student, Master of Fine Arts in design